Update Notes for Update 1.03.1
**These notes do not necessarily reflect the final version that will be deployed on Live**
CLASSES
Priest General
* Vitalizing Jolt and other friendly area spells will now properly hit the caster, in Massive PvP zones.
Ranger
* Armor Ripper III will no longer debuff yourself.
NPC
* Patrolling guards will always resume their patrol if they get distracted while patrolling.
PVP
* Khopshef Province Redemption quests should have more correct dialog.
* Outlaw Smuggler NPCs will now show the cost of teleporting you in their dialog.
TRADESKILLS
* Some of the new crafted shields were requiring the wrong tradeskill to use - this has been fixed. This change does not negatively effect players who have already learned the recipe -- they now may make the item using the proper feat.
YMIR'S PASS
* Many improvements to quests, terrain, NPCs, mobs, and encounters!
* Entrances to Ymir's Pass should now be open.
* Earthquakes will no longer throw you out of conversations.
* NPC: Keaira now has additional dialog offering hints on how to defeat the Devourer.
* NPC: The Smuggler in Ymir's Pass will now let you travel to Field of the Dead, Eiglophian Mountains, and Atzel's Approach.
* NPC: The Spirit of Khan should now aggro players properly.
* Quest: A Call to the Clan - Firewood is now removed after you have used it to build the fire.
* Quest: The Calm Before the Storm now has waypoints.
* Quest: The Darkness in the Swamps - You must now be at least level 54 to get this quest.
* Quest: The Girl With No Fear - This quest is now completeable.
* Quest: Healing Nature's Wounds - Potion of Growth should now be consumed properly.
* Quest: The quest Ragged Diplomacy now has a proper quest description.
* Quest: Skillful Diplomacy - This quest is now completable.
* Quest: Vale of Lost Women - Harem girls now have a waymarker.
* World Design: Fixed several collision and textural issues throughout this zone.
* Corrected several grammatical and text errors in dialog.
WORLD DESIGN
* Fixed a rendering bug that caused the sky to "lag behind" camera movement.