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Zitat
da versuch ich lieber die zeit ingame beim testen zu geniessen oder les mir die positiven erlebnisberichte durch - und viel wichtiger, informiere mich ueber alles neue... eh ich vielleicht auch noch anfange zu heulen, weil ich irgendwas doof finde, was ich gar nicht kapiert habe.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Delijha« (29. April 2005, 14:08)
Zitat
Live April 29th
Version 0.121430
AI
Some AI have learned the art of the death blow.
Buffs
Increasing values of accuracy and defense buffs and debuffs for a more noticable effect
Crafting
Loot drops that consist of stacks of items, such as a stack of Krayt Dragon Tissue, cannot be directly used as a crafting ingredient. An item must be removed from the stack and used instead.
Combat
All DoT messages should now be displayed as combat spam instead of system messages
Structures
Entering a structure that an AI does not have permission to enter, causes the AI to exit combat.
Professions
You should no longer be able to attempt to use a medical enhancer if you do not have the appropriate command
The squad leader /boostMorale command should now work a little better when the group has a very small number of wounds
Pets
Pets now follow their master after exiting combat
Pets now understand the guard command again
Fixed role icon issues with pets joining the group
Pets will no longer have Action or Mind wounds
Vehicles / Mounts
Fixed problem where avatar would stand up if a weapon was equipped while driving a vehicle
Performing medical actions while mounted should no longer attempt to execute the command
Fixed a problem where holding a weapon while driving a vehicle or sitting in a chair in space could cause the avatar's back to go through chair
UI
Color palettes are properly formatted
Fixed a bug where the experience bars in the skill screen would sometimes be in the wrong place
Heads should no longer twitch when targeting another player, NPC, or creature.
Icons now show up for advanced and improved actions in the skills granted section of the skills window
Added "Queued" message to tooltip of queued command in the toolbar
Inventory windows now default to having the examine window open, for new characters
Loading Screen Fixes
Benutzerinformationen überspringen
survived everything
Registrierungsdatum: 31. March 2004
Spiel: TESO
Charakter: Mimei BeRith
Wohnort: Oberbayern
Zitat
LightSaber attacks should no longer drain force when out of range
Anti-Decay Kits will now work on LightSabers
Respec
You can now use /respec instead of /ui action skillsRespec
Respec points that are leftover after a respec are now preserved until your next respec
Changed respec confirmation message to better reflect the process
Players will not earn master badges as long as they are eligible to respec. Badges will be granted for master skills that the player has once he is no longer eligible to respec.
Creatures / NPCs
Krayt Dragons have had their difficulty increased.
Elite mobs now have an indicator icon
UI
You should now be able to use the /consent and /unconsent commands on your target without having to type the player name
On your next login, all "old-style" icons for commands that are now invalid will be cleaned out of your toolbar
Visual effect appears again for personal shield generators.
Fixed the characters not scaling
Player animations have been fixed and should appear smooth and lifelike.
Escape key now correctly causes all toolbar actions (that haven't already started) to stop
Changed Height of Target Window to match Personal HAM window
Centered Target Level in the CON shield in Target Window.
Made the Group UI background invisible.
Removed a erroneous graphical element from the group UI
When in combat, the name of the currently targeted object will flash if it is attackable or is an enemy
Cybernetics
Disabled death-penalty cybernetics.
CharacterSheet: the cybernetics button should only appear if the player is actually wearing a cybernetic piece
Weapons
Prevented weapon bolts from passing through their targets
Professions
The Teras Kasi power boost ability should now give you a buff icon
Droid stimpack dispensor modules should now function properly
The Jedi "forceMeditate" and Teras Kasi "meditate" commands must be done while the player is sitting on the ground. They will no longer automatically put the player in a sitting posture.
Fixed a CTD when using the /cover ability.
Healing an opponent while dueling should heal yourself.
Ranger
/conceal should again function
Mask Scent and Conceal should no longer be broken by combat
Added buff icons for conceal and mask scent
Chat
Players can now invite a group to a chat room by doing a "group invite" on the leader of the group. This can be accomplished in two different ways.
By using the new "invite group" button has been added to the chat room invite dialog.T
Through a chat command - /chatroom invitegroup [room name]
Vehicles
Particle effects should no longer go off when you enter/exit vehicle.
Misc
Drinks purchased from bartender should now be able to be consumed
Zitat
Aus dem Holonet:
Noch immer kein Kontakt mit corellianischen Forschern auf Yavin4
Vier Wissenschaftler der UCDG, sowie zwei Piloten der Corellianischen Security werden nach wie vor auf Yavin4 vermisst. Die sechs Personen des kleinen Teams aus Doaba Guerfel gelten seit mittlerweile zwei Tagen als verschollen - ein Sprecher der UCDG gab heute folgende Information bekannt: >>In Absprache mit den regierenden Behörden Corellias ist es derzeit nicht möglich weitere CorSec Soldaten nach Yavin4 zu entsenden - deshalb ersuchen wir Freelancer und andere gut ausgebildete Söldlinge sich unserem Problem anzunehmen. Nach letzten Meldungen waren unsere Wissenschaftler kurz davor die Versiegelungscodes für das verlassene Labor der Genosianer zu knacken. Seit diesem Zeitpunkt hat die Universität von Doaba Guerfel keinen Kontakt zu den corellianischen Mitbürgern herstellen können. Für Informationen über den Verbleib der Wissenschaftler wird sich die Stadt Doaba Guerfel im Allgemeinen, sowie die UCDG im Besonderen erkenntlich zeigen.<<