So what does it all mean, really?
Well, to condense down the previous post into fewest possible words: you pick wether to be a crafter, then the attack skill you want, and the level of defense you want, this gives you the 4-5 stats you'll be raising, and how high you'll need them for your goals, do the math for what it'll cost, then you add on as many support/mutation skills as you can afford, and voila you have a build.
Basic crafter build examples
You know you want to be a crafter, so you will max INT and PER.
Melee sub-build
Melee is up close, so you'll want to be fairly sturdy, probably max defense, or at least close to it, this leaves little room for extra goodies, but you could shave off about 8 max endurance if you really need the AP for something else.
For my example, I'll use max defense, for simplicity:
Max INT+PER+STR+COO+END = 700 AP(pricy!)
Max Dodge, Melee, and 164 Armor use = 247 AP
=947 AP
And you'll probably want some healing, so adding empathic: 76 AP
And you'll probably want a ranged attack mutation, so adding either Sonic or Thermal manipulation - 76 AP
=1097 AP
You'll probably want to wait with maxing both mutations until endgame, adding bits at a time as you get more mission AP, it's going to take you a while after reaching level 45 to finish up all AP missions.
Ranged sub-build
A bit less defense required, for this example I'll use the "Good defense" outlined in above post.
Max INT+PER+DEX = 420 AP
75 each in END+COO = 200 AP
Max Pistol/Rifle(choice) = 83 AP
Armor use 150 = 75 AP
Dodge 154 = 77 AP
=855
Again, you'll probably want a healing mutation and an attack mutation
Nano-manipulation(since your INT is maxed, but END isn't, for empathic) = 76 AP
Thermal(because its debuff clearer doubles as an extra self-heal, and you're not going empathic) = 76
=1007
Still room for more! Ok, I'll add a double choice here:
A: Sonic - more attack mutation power, 76 AP. Total AP = 1083
B: First aid - you too can be a support medic/buffer, 83 AP. Total AP = 1090
Basic combat build examples
Ok, since you're going combat spec, it's a given that you'll max defense. You'll also max out at least one weapon style, and perhaps dabble in another.
Melee Tank example
Max STR+COO+END = 420 AP
Max Melee, Armor use(164), Athletics(runspeed and good debuff remover) = 247 AP
Dodge 152(no PER...) = 76 AP
=743
Lots and lots of room left over eh?
So what are we to do with all this extra AP?
For starters:
Max Primal (short duration runspeed buff and long duration stat buffs) = 76 AP
Max Empathic (yeah we want heals) = 76 AP
Max Patho-manipulation (DoTs and AoE DoT, yummy) = 76 AP
10 points in telekinesis, telepathy and sonic, to access their stuns earlier = 30 AP
=258 AP, total 1001
Hey that's less than the first crafter build before mutations... more room!
Ok so maxing out telekinesis, and sonic then(to a piddly 110)... = another 90 AP
=1091
Rifle with minor melee hybrid
Max DEX+PER+COO+END = 560 AP
Max Rifle, Dodge, Armor use 164 = 247 AP
Melee maxed to 124 = 62 AP
=869 AP
Max sonic, thermal, empathic = 228 AP
=Total 1097 AP
Capstones:
For capstones, I'd like to refer to this thread:
http://forums.fallenearth.com/fallen...ad.php?t=14953
But I will explain some choices in some of these builds by explaining that it gives a capstone, and if so, a summation of what it does.
Sample Advanced/Odd builds
Heavy Mutant Example
Max: Int+Per+Wil+End (560 AP)
Pistol 124(62 AP)
Dodge 124(62 AP)
Notice lack of armor use, it will be covered by buffs.
Not always listing all abilities, just reason for taking them.
Max Telekinesis: AoE KD, armor buff, speed buff, but most importantly: GAMMA REGEN buff. (83 AP)
Max Sonic: AoE stun, armor buff, DoT, DD(primary reason for pick), etc (83 AP)
Max Thermal: DoT remover+heal, DoT, DD+DoT(primary reason for pick) (83 AP)
Max Empathic: Heal, targetable heal, team heal (83 AP)
Max Patho: DoT, resistance buff, AoE DoT(primary reason for pick) (83 AP)
Alternate choice: replace end+empathic+patho with cha+telepathy+enhancement, however only for the micromanager... the maxhp buff only lasts 10 mins, so needs constant replacement.
=1099 AP
Capstone: Tech 80k - Ballistics+Thermal, AoE 200 DD+3s Stun
Chota Melee Example
Max Str+Coo+End (420 AP)
Max Melee+Athletics (166 AP)
AU 164 (81 AP)
Dodge 152 (76 AP)
=743
152 Empathic: Heals (76 AP)
152 Patho-manipulation: AoE DoT and resistance buff will be the only ones gracing hotbar due to lack of room. (76 AP)
152 Primal: Runspeed buff, Coo+Per(higher dodge/melee def) or str+end(HP) after taste. (76 AP)
110 Telekinesis: AoE KD, armor buff, root, and gamma regen (55 AP)
110 Sonic: AoE stun, armor buff, DD (55 AP)
60 Telepathy: Armor buff, DD+stun (5 AP)
= 1086 AP
Capstones:
Vista 80k - Dodge+Primal: 135 DD+20/s DoT
CHOTA 80k - Melee+Patho: 175 DD+24/s DoT (replaced melee swing)
Traveler 80k - Melee+Athletics: 100 DD+5s Stun
Melee Tank/Crafter/Medic
Max Int+Per+Str+Coo+End (700 AP)
Max Melee+Dodge+First Aid (249 AP)
164 AU (81 AP)
152 Empathic: Heal, Targetable heal, Team heal (76)
For you who love helping out.
=1106 AP
Support Monkey
Max Dex+Per+Cha (420 AP)
75 End+Coo (200 AP)
Max Pistol (83 AP)
150 AU (75 AP)
154 Dodge (77 AP)
=855 AP
Support section:
152 Group Tactics (76 AP)
124 First Aid (62 AP)
152 Telepathy (76 AP)
= 1069 AP
Add as much Empathic as you get AP for (Caps at 140, would total 1139 AP)
For you who love helping your team out. Bit of Jack of all trades toolboxy supporter.
Vista Rifleman
Max Dex+Per+Coo+End (560 AP)
Max Rifle+Dodge (166 AP)
164 AU (81 AP)
= 807 AP
152 Sonic: Armor buff, DoT, AoE stun+DD, speed debuff, DD (76 AP)
152 Primal: Speed buff, Coo+Per buff, Str+End buff, etc (76 AP)
152 Empathic: Heals, heals and more heals (76 AP)
110 Telekinesis: Armor buff, AoE KD+DD, gamma regen
= 1090 AP
Capstones:
Vista 80k Dodge+Primal = 135 DD+20/s DoT
Vista 80k Rifle+Sonic = AoE DD+Stun (replaces rifle shot)