Physics
· Updated the ragdoll files to work with the latest Ageia sdk.
Character selection
· Fixed the flickering when entering the character selection screen.
· Updated characters to hold two-handed weapon with both hands from the start.
General
· Fixed a possible crash with processing actors in a busy town.
· Fixed a possible crash with the character texture creation.
· Fixed the issue where the player would sometimes see terrain when re-entering the tutorial.
· Added a message box at startup to display a warning if the pre-rendered frames on Nvidia are set to more than 1.
· Added a protection against a possible crash with incompatible same-type creatures.
· Added a sound for entering a PvP area.
· Fixed a possible crash with sound programs for actors.
· Fixed the T-pose for all cases involving a two-handed weapon.
· Switched the death particle to a swarm effect.
· Fixed a possible crash with NPCs’ head-tracking.
· Fixed a new issue with movement being interrupted by shortcut keys or the mouse wheel.
· Changed auto-run to remain toggled when the movement key is released.
· Fixed an issue with holstering and wielding animations not playing while on a vehicle.
Predictor
· Fixed characters’ position and orientation after mounting.
· Updated the prediction calculation during startup.
Combat
· Fixed the reticle to show the minimum accuracy of the weapons equipped instead of the last weapon used.
· Fixed an issue with accuracy not updating until the player moves.
· Fixed an issue with chat spam when the character holsters a weapon while seated.
UI
· Fixed the progress bar in the Attributes window to sort by the percentage of the bar filled.
· Fixed tooltip titles to show long item names correctly when dragged into another window.
· Fixed the action reuse timer to show correctly when you first enter the game.
· Updated the trade window to send chip amount updates when the amount is typed.
· Fixed an issue that was preventing Attributes from displaying the correct values when previewed with modifiers.
· Fixed an issue that was preventing the preview from clearing after the expenditure of AP.
· Fixed item links for outgoing private messages.
· Updated the 'whisper' sound to play only on receipt of a message.
· Fixed the sound for closing the map to play correctly.
· Added a third zoom level to the strategic map.
· Tweaked the secondary Faction display to show smaller increments of progress.
· Added a message for auto-declining team invites.
· Prevented the loot message from being displayed.
· Fixed an issue sometimes gives players clan options meant only for the leader.
· Fixed an issue that was keeping edited waypoints from refreshing correctly when their positions were changed.
· Fixed an issue that was keeping hidden rewards from showing on the final reward screen.
· Increased the size of the character build dropdown menu and edited the tooltip for character builds.
· Updated the tradeskill tooltip with better information.
· Updated the color of the selected target in the radar for better visibility.
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