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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
Zitat
The time of Incursion approaches as the shadow of the Sansha's Nation reaches across EVE Online. Incursion is bringing a great bag of awesome and it's time to mention some of the icing on cake changes coming as well, which will interest many of you covering some timely welcome additions and balancing.
Tech II ammo getting some love
Tech II ammo is getting some love in the coming expansion. We are focusing on the short range versions of the Tech II ammo such as Gleam, Conflagration, Hail, Quake, Void and Javelin. We are removing various negative effects from each, focusing on the drawbacks which penalize your ship itself and also stack per hardpoint loaded with the ammo. This means the ammo will be a good alternative to the faction ammo and, without such focused and sometimes crippling drawbacks, will be much more useful.
Rockets Power Up
Rockets have been given a power up with a focus on making them more effective against frigate sized ships. They gain a bonus to explosion velocity and damage whilst getting a slightly reduced rate of fire. In addition, the Hawk received some special attention with a change to its kinetic missile damage bonus to 10% per level and a little extra powergrid.
SCC approves addition of faction ships to the market
The SCC has been persuaded to relax their stringent hold on the market and will, with Incursion, allow the trade of all faction ships. This is pretty cool for those of you looking for pimp rides to show off whilst cruising around Yulai with more bling bling.
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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
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Schindluder
Registrierungsdatum: 30. March 2006
Spiel: iRacing, Shogun 2
Wohnort: Sauerland
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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
Der ganze DevBlog mit Grafiken...Zitat
It is another routine day in your friendly New Eden neighborhood: some capsuleers are gazing at the exciting, humming glow of strip miners with a blank, almost lifeless stare; others are playing carousels with their ships inside stations; the rest are merrily shooting each other in the face while exchanging strange remarks about their sisters in local chat.
Suddenly, all this buzzing activity comes to a stop. Something feels amiss, like a half-eaten Roquefort cheese left too long on the kitchen table. Blockades appear on star gates, asteroid belts are invaded, and even the ambient nebula light has shifts to a pernicious shade. For those inside stations, sirens go off while a constellation wide emergency is declared: an incursion has begun.
We brake for nobody
Incursions may happen anywhere, at any time, from null-sec alliance space to high-sec travel routes. The Sansha's Nation is seriously pissed and doesn't care about politics; trust us, you would be quite mad as well if you were stuck living with giant spikes on your head ‘n' shoulders.
Active incursions will bring a variety of disruptive changes that will greatly impact player activities; first off, celestial pirate NPCs you would normally encounter at star gates and asteroid belts will be replaced by new ones tied with the incursion, and they will demonstrate updated attributes and Sleeper-like AI. Note, however, that this will not affect CONCORD, or the empire navies, even if an incursion will suppress custom NPCs.
In addition, systems invaded by Sanshas will receive certain system wide effects that affect all players inside them:
· Reduction of all shield/armor resistances
· Reduction of turret, missile, drone and smartbomb damage
· Jamming of cynosural fields throughout the system
· Reduction of 50% on all NPC bounties
The purpose of such modifications is to provide a dynamic, opportunity-rich environment that breaks the routine and offers new possibilities. Capital ships won't be able to jump in low and null-security space, leveling the fields between small corporations and organized alliances; gate camps discourage players to block traffic there, and instead motivate them to look for prey inside the incursion sites themselves, where they also can be shot by the NPCs; NPC bounty reductions provides an incentive for players to gather arms, team up, and face the threat.
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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
Zitat
We imagine that you are starting to get excited over the Incursion expansion we've been working on for the past few months.
With all of the screenshots and videos of the new Incarna character creator we've seen filling up the intertubes, we can see that excitement is building for the upcoming Incursion expansion. The Sansha Incursion feature itself has had a lot of positive feedback through the mass tests we‘ve been running on Singularity and, with the host of smaller fixes (many requested directly by you!), this is going to be one epic expansion.
Based on a lot of great feedback we've gotten from the Singularity public test server, we see that both key features will benefit greatly from an additional level of polish.
We also want to do some usability changes to the Incarna character creator UI, and our artists are anxious to invest more time tweaking the assets you've been drooling over. For the Sansha Incursion feature there is some polish we want to get in, mostly on the socialization and UI front, but there is also some backend optimization that we want to do to get things to run more smoothly.
On top of that, we want to make sure our quality assurance department gets plenty of time with the more polished, final versions.
We discussed a few of the options we have with the CSM, and I think we‘re very unified that the best course of action is:
1. Release a first-step patch with a collection of player requested improvements November 30th.
2. Release a second-step patch before Christmas (Only Santa knows what will be in this patch!)
3. Release key features of this expansion such as the Incarna Character Creator and Sansha Incursions in January 2011
But CCP delivers Two EVE Online expansions a year!
That is our Deliver commitment. However, we also have a commitment to make them Excellent. In this case, we've chosen to Deliver parts of the expansion in November and December, and the two key features in January with Excellence to respect both commitments.
November release (Precursor?)
We have a few options for contained changes we can put out in a beefy mini-expansion in November that may include (but are not limited to):
* 80 new story line courier missions
* Rocket balancing
* Tech 2 ammo balancing
* Adding faction ships to the market
* Fighter bomber missile visual effects changes
* Anti-aliasing support
* Window resizing, camera offset
* Meta-item indicator icons
* UI optimization to contract delivery filtering
* Cargo can now be dragged to hangar by dropping on Neocom
* Toggling probes in overview
* POS gunners now receive notifications about control towers under attack
* Sorting deliveries according to distance in jumps or regional locations
* Unique icons for Microwarpdrives and Afterburners
Not all of these may make it into the November update. Some may require additional testing or design, and will be included in future patches. But we’re confident the update on November 30th will have a lot of very exciting, highly requested changes.
We realize this is a bit out of the ordinary for EVE Online's standard two expansion a year policy but we're confident that the benefits will be obvious to everyone in the long run. More polished, more excellent features. More frequent and smaller releases. Less risky and long deployments.
- CCP Zulu
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Der Auserwählte
Registrierungsdatum: 8. April 2006
Spiel: EVE
Charakter: Inessa Ghulin
Wohnort: Hamburg
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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
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Registrierungsdatum: 1. April 2010
Spiel: EVE
Charakter: Prometheus 77
Wohnort: Rostock
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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
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Porno - Iraner
Registrierungsdatum: 30. March 2006
Wohnort: überall und nirgends
Zitat
VE Online: Incursion 1.0.0 wird am Dienstag, den 30 November 2010 aufgespielt werden. Incursion 1.0.0 bringt ein neues Bergungsschiff, die Noctis, eine gewaltige Menge an von den Spielern geforderten Verbesserungen und Behebungen genauso wie wichtige serverseitige Optimierungen. Für mehr Informationen über die Incursion-Erweiterung besucht bitte unsere Erweiterungs-Website.
Der Aufspielungsvorgang wird um 11:00 UTC (12:00 MEZ) beginnen und es wird erwartet, dass er um 14:00 UTC (15:00 MEZ) abgeschlossen ist. Die Patch Notes stehen zur Einsicht bereit. Ein Besprechungsthread steht hier zur Verfügung.
Incursion wird in drei Phasen veröffentlicht. Dies ist die erste Installation, der zweite Teil kommt am 14. Dezember, wann wir die Learning Skills entfernen. Die abschließende Veröffentlichung im Januar wird den neuen Charakterersteller und die Sansha Einfälle (Incursions) beinhalten. Alle Details können im Veröffentlichungs Blog von CCP Zulu gefunden werden (Deutsche Übersetzung).
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Registrierungsdatum: 18. May 2008
Spiel: Eve
Charakter: Meral - Rift // T'Lamar - Eve
Wohnort: Dortmund
Zitat
The EVE client is now resizable in Windowed mode, allowing the players to stretch their client over several monitors. Now EVE Online is much more beautiful in ultra-widescreen resolutions.
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The Man in Black
Registrierungsdatum: 5. July 2009
Spiel: EvE Online
Charakter: Varimatras deVolair
Wohnort: Berliner Zerosec, Providence, again :)