Question: Is there a plan to fix bio-engineered pet crafting in the near future? If so how will it work in the new post-CU world?
Background: The pet crafting system doesn't seem to have been incorporated into CU at all. Of primary concern are the fortitude, cleverness, special attacks, armor, and resistance values that are coming out on dna samples. The problem is that newly crafted animals made from these dna samples results in creatures of extremely high CL (100+). In addition, bio-pets that were crafted prior to the CU have all kinds of problems. When you call some of them, you are forced to adjust the level or adjust the stats. Adjusting the level often results in another of the CL 100+ animals. Adjusting the stats makes it into a very generic pet. But the pet checks are extremely inconsistent, and some weaker pets are subject to it while stronger pets of the same level are not.
Answer: This is being actively developed as we speak.
Ich habe versucht, mit einem Rezept vor CU, ein Level 10 Pet zu bauen. Herausgekommen ist ein Pet mit Level 122. Somit werde ich wohl oder übel abwarten müssen, bis das gefixt ist.
Der Shop hat noch einige Pets. Aber aufgefüllt wird er vorläufig nicht.