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Eoin

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Tuesday, 29. July 2008, 12:43

Patchnotes 30.07.08 (Testcenterversion)

Preliminary Update Notes for July 30th patch

**These notes do not necessarily reflect the final version that will be deployed on Live**


GENERAL
* Several causes of crashes and assert failures have been addressed and fixed.
* The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price.
* Important notification sounds now won't be interrupted by other sounds.
* Mounts can no longer be sold.
* A fix was implemented for item descriptions when switching between languages on the client.
* Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in.
* You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail.
* Ignored users will no longer be able to send you mail.
* Raid playfields will now kick players who are not in the raid.


CLASSES
* All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.

Assassin
* Combos granted by feats should now deal significantly more damage than before.


COMBAT
* Aborting multihit combos before they're finished won't activate their full effects anymore.
* Pet commands should now be more responsive.


GUI
* The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests.
* An option to add a player to your ignore list was added to the "Add by name" dialog.
* If your trade is rejected, you will receive an onscreen message.
* Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names.
* You can no longer trade while in combat mode.
* You will see an onscreen message stating that a team member has joined your team.
* Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked.
* Added a new option that allows the player to make his cloak invisible.


NPC / MOBS
* Toirdealbach's Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach's Tomb has been adjusted to fit the new level range of mobs.
* Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!


PVP
* Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap.


QUESTS
* Field of the Dead: Changed the level on the quest Entourage from 52 to 47.
* Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48.
* Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up.
* Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them.
* Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies.
* Pyramid of the Ancients: All quests should now be working.
* Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor.


TRADESKILLLS
* Cloth Resource droprate in the world has increased somewhat.
* The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist's Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need.


WORLD DESIGN
* Checkerboard textures should no longer appear on the ground throughout the world.


COMBAT
* We're now done with the majority of the process to completely equalize Male and Female damage. We've balanced the animation-lengths for all "white damage" attacks as well as all "combo finishers", and furthermore we've matched the animation length of "moving attacks" to the lengths of "stationary attacks". As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is.


CLASSES
Herald of Xotli
* Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast.


GENERAL
* Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such.
* Many of the spells used by raid bosses will now be impossible to fully resist.
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GENERAL
* Localized patchers will fall back to English if your LDB data is corrupted.
* Fixed a crash related to the people and guild search UI.


CHARACTER
* Fixed some animations that weren't blending properly. You should once again see legs moving while in stances.


GUI
* Instances of strange or seemingly out of place text on the UI should be resolved.


QUESTS
* Defeating Lord Atum-Keket in the Pyramid of the Ancients will now reopen the door to the Lord chamber.
* The teleport altar behind Lord Atum-Keket will now be visible at all times.


>>Reicher Mann und armer Mann
>>standen da und sah'n sich an.
>>Und der Arme sagte bleich:
>>"Wär ich nicht arm,wärst du nicht reich."
>>(Bertolt Brecht)

Eoin

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2

Wednesday, 30. July 2008, 07:21

Und das kam noch dazu:

TestLive
*Added a buff npc that can be used by players below level 11 to level up to 37 in their class. More details will be posted soon on this NPC!

Pyramid of the Ancients
*The Master Torturer in Pyramid of the Ancients will no longer spawn multiple times in a row.

DARK TEMPLAR
*The Talisman Mastery buff will no longer be removed upon death if the proper feat is trained.

PRIEST
*Spirit Aegis will now give 0.5% invulnerability to Holy and Fire instead of 1% Fire with the first rank trained.

NECROMANCER
*Bone Horde debuff now uses the proper icon in the debuff GUI.

GUARDIAN
*Shield Sweep combo will now scale more consistently across the first three ranks.

NPCs
*The Dark Flames breath attack used by Vistrix will now use normal line of sight checks.
*The knockback strength on Kyllikki's Blizzard has been reduced.

Bind on Equip
*All items Green+ are now Bind on Equip (BoE) or Bind on Pickup (BoP).
*Items which are BoE/BoP should now state this fact below their item name in the mouseover tooltip. When these items are equipped and bound to the character, the text below the item name will change to reflect this. A message will now ask if you are sure when attempting to roll "need" on a Bind on Pickup item.

General
*When aborting a multihit combo finisher, you now get a percentage of the full cooldown depending on how many hits you got in before the abort happened. (It's really in this time!)



Außerdem wurde der Patch mal wieder verschoben - entweder kommt er morgen oder nächste Woche dann...


>>Reicher Mann und armer Mann
>>standen da und sah'n sich an.
>>Und der Arme sagte bleich:
>>"Wär ich nicht arm,wärst du nicht reich."
>>(Bertolt Brecht)

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Wednesday, 30. July 2008, 09:06

Zitat

Original von Eoin
TestLive
*Added a buff npc that can be used by players below level 11 to level up to 37 in their class. More details will be posted soon on this NPC!


Na toll, wo eh alle ihre Chars aus Tortage raus haben... Wassn Witz

Eoin

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4

Wednesday, 30. July 2008, 09:47

Das gilt auch nur fürs Testcenter nicht für die Live Server


>>Reicher Mann und armer Mann
>>standen da und sah'n sich an.
>>Und der Arme sagte bleich:
>>"Wär ich nicht arm,wärst du nicht reich."
>>(Bertolt Brecht)

Kh'arta

Forenmaus

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5

Wednesday, 30. July 2008, 10:57

Hrhr, das hätte noch gefehlt. :D

Ich find's allerdings eine praktische Sache.

6

Wednesday, 30. July 2008, 11:08

Warum nicht gleich von 1 auf 80?

Das Update wurde uebriegens wie gewohnt auf Donnerstag verschoben. Sollten sie vielleicht drueber nachdenken den Patchtag spaeter anzusetzen? ?(

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Kessa« (30. July 2008, 11:09)


M'ia

Knuddelhörnchen

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7

Wednesday, 30. July 2008, 12:02

ich denk das ähnlich wie die blue frogs bei den swg testcentern..die haben einen auch auf max gestuft und alles gegeben was man wollte..macht auf nem testcenter auch irgendwie durchaus sinn
"Schlanke, sozial privilegierte Weiße dürfen einen kleinen Kreis um sich ziehen und jeder, der sich darin befindet, is normal aber alle außerhalb des Kreises gehören zuerst verprügelt, gedemütigt und zurückgesetzt, bevor man sie in den Kreis hineinlässt. Und wenn das nix nützt, hilf ihnen nur noch ne Anstaltseinweisung, oder schlimmer noch, Mitleid."
Dr. Gregory House

Eoin

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8

Wednesday, 30. July 2008, 12:40

Aye, die LevelNPC gibts nur auf dem Testcenter und da haben sie durchaus Sinn und Zweck da Tortage ja wirklich recht Bugfrei ist und der MidLev und HighLev Content dringend der Verbesserung bedarf.


>>Reicher Mann und armer Mann
>>standen da und sah'n sich an.
>>Und der Arme sagte bleich:
>>"Wär ich nicht arm,wärst du nicht reich."
>>(Bertolt Brecht)

Kh'arta

Forenmaus

Registrierungsdatum: 30. March 2006

Wohnort: Südhessen

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9

Wednesday, 30. July 2008, 19:57

Entsprechend sind die Blue Frogs auch nicht immer verfügbar, manchmal nur eingeschränkt, manchmal garnicht. Je nachdem, was aktuell getestet werden soll.